CIVIC³ // GAME INTERFACEINITIALIZING INTERFACESYSTEM READY
CIVIC³ PRESENTS

THE POWER GAME

THE POWER GAME IN DEVELOPMENT

In development. Build your vessel, understand your rights, and eventually navigate real-world civic encounters. Doctrine Index tells you what exists. The Power Game is what you will do with it.

In development The Drydock is the planned game starting point.

The Drydock will house the playable game. The Loadout is currently a visual concept for citizen versus Hydra capabilities, with future interactive connections to Civic Ops Map.

Coming online The full career system is being built now.

Bridge Deck, Battle Log, Ship Profile, Inventory, Achievements, and the wider Chart are reserved as the next playable layers of the experience.

CITIZEN —
HYDRA —

Explore the real-world CCS →

About the Power Game

Where the universe meets you. Every citizen starts with the same shared kit — the Constitution — and builds it from scratch, one encounter at a time. Step onto your Bridge Deck and guide your vessel through whatever the world actually puts in front of you: a traffic stop, a records request, a courtroom, a historical case replayed. Doctrine Index tells you what exists. The Power Game is what you will do with it. The Drydock game is not ready to play yet; The Loadout is currently an artwork preview; the wider career system — your battle log, your ship, your Collardex, and the broader map — is actively being built.

Explore the Game in Development
The Drydock is under construction · The Loadout is a visual preview

Start by exploring the concepts. The Drydock will become the playable game; The Loadout will evolve into an interactive comparison linked to the real world.

The Career System
Coming soon · the long-term game systems are mapped and reserved · these turn live as accounts and progression come online
◷ Coming soon
🛰
BRIDGE DECK
"What am I doing right now?"
The live encounter screen — your active situation, current adversary, the strategic actions available this turn. The cockpit of the game.
Reserved · needs accounts
◷ Coming soon
📜
BATTLE LOG
"What have I done?"
Your historical record — every encounter resolved, won, lost, or pending. The career timeline.
Reserved · needs accounts
◷ Coming soon
🛡
SHIP PROFILE
"What am I?"
Your vessel — citizen coalition or otherwise. Current stats, rank, level, and standing in the fleet.
Reserved · needs accounts
◷ Coming soon
🎒
INVENTORY
"What do I carry?"
The tools you currently possess — your FOIA templates, your retained counsel, the specific rights in play. Not every tool that exists (that's the Doctrine Index) — the ones in your hand.
Reserved · needs accounts
◷ Coming soon
🏆
ACHIEVEMENTS
"What have I earned?"
Milestones, badges, and unlocked skills — the progression markers that turn civic participation into a tracked journey.
Reserved · needs accounts
◷ Coming soon
🤝
CIVIXCHANGE
"What can I trade?"
The open market for labor and specialists found across the map — buy, sell, and price-discover the people every real project needs. Big enough to earn its own tab once it's live.
Reserved · needs accounts
▶ Live catalog
🚢
SHIPYARD
"Who's actually with me?"
The universal catalog is live now — ACLU, EFF, NAACP Legal Defense Fund, labor and press networks, browsable today. Its personal layer (which of these you've actually rallied) comes with accounts, same as everything else on this list.
Open catalog →
Why some features are coming soon
Why some screens say "coming soon." Everything in the Doctrine Index, Case Files, and Campaigns is the same for every visitor — so it works today with no login. The career screens above are personal to you — your level, your log, your inventory — which means they need player accounts to exist. That's the last thing built, on purpose: first the world, then the player. The slots are reserved here so nothing has to be rearranged when accounts arrive.